Selected concept work
Works
Each case study is a full process walkthrough you can play with: research, flows, wireframes, prototypes you can tap, and 3D you can spin. They are independent NUUKE concept projects built on each brand’s public story, not commissioned work.
- Mobile AppConcept · 2026
RISE: making invisible biology readable at a glance
A concept for the RISE sleep and energy app: turning sleep debt and circadian science into one calm daily plan you can read in two seconds.
Inside: Personas · Journey map · User flow · 3D wireframe · Tappable prototype · Design system
- Mobile AppConcept · 2026
Olio: giving food away faster than throwing it away
A concept for Olio’s list → request → pickup journey, built around one idea: good food goes in minutes, so speed is the product.
Inside: Personas · Journey map · User flow · 3D wireframe · Tappable prototype · Design system
- Mobile AppConcept · 2026
Flighty: every flight, read like a departure board
A concept for Flighty’s live flight tracking: from the airport signage it borrows to Live Activities, delay explanations and a usability test you can replay.
Inside: Personas · Journey map · User flow · 3D wireframe · Tappable prototype · Design system
- Mobile AppConcept · 2026
Gentler Streak: fitness that knows when to rest
A concept for Gentler Streak’s Apple Watch and iPhone experience: information architecture you can sort yourself, an accessibility pass and a wrist-first design.
Inside: Personas · Journey map · User flow · 3D wireframe · Tappable prototype · Design system
- Mobile AppConcept · 2026
Copilot Money: a money app that tells you what changed
A concept for Copilot Money: a data-visualisation lab, a trust-first onboarding and the design-to-code handoff, from tokens to SwiftUI.
Inside: Personas · Journey map · User flow · 3D wireframe · Tappable prototype · Design system
- Mobile AppConcept · 2026
Tiimo: a day you can see
A concept for Tiimo’s visual planner: wireframes that draw themselves, sensory settings you can feel, and the road to launch from App Store page to release notes.
Inside: Personas · Journey map · User flow · 3D wireframe · Tappable prototype · Design system
- 3D WebsiteConcept · 2026
Heirloom: an interactive 3D journey through carbon removal
A scroll-driven WebGL explainer of Heirloom’s limestone loop: follow CO₂ from the air into rock, through a 900 °C kiln and into permanent storage.
Inside: Story architecture · Page wireframes · Live WebGL explainer · Mobile version · Performance notes
- 3D AnimationConcept · 2026
Fellow: a product film for the perfect pour
A launch-film concept for the Stagg EKG kettle, shown stage by stage: storyboard, blockout, wireframe, materials, lighting and final frames.
Inside: Storyboard · Modelling pipeline · Look dev & colourways · Lighting · Live animatic
- Digital MarketingConcept · 2026
Fishwife: a campaign that makes tinned fish the main character
“Tin O’Clock”: a social-first campaign concept that moves tinned fish from snack-plate special to weekday lunch staple.
Inside: Strategy funnel · Big idea · Story concepts · A/B creative · Content calendar · Budget split
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